In this blog we have included five different types of elearning examples or elearning approaches that can be used while developing your elearning content, based on the goals and audiences.
- Interactive eLearning
- Game based learning
- Responsive eLearning
- Simulation-based eLearning
MicroLearning is the practice of delivering ‘bite-sized’ courses with just the necessary amount of information, usually in the form of:
- Video based learning
- White board animations
- Quizzes and Surveys
By focusing on specific topics, the learners will be able to retain knowledge easily when compared to a 60 minutes course.
Pros of MicroLearning:
- Quick to develop
- Easy accessibility when required
- Easy maintenance
MicroLearning is ideal for employee on-boarding training, compliance training, and skills training.
Interactive eLearning is a method of learning in which the learner interacts with the course content. There are two types of interactivities that we can use in an eLearning course:
- Clickable interactivities
- Thinking interactivities
In these types of interactivities, the content of the course are made clickable to go through the information. Examples of clickable interactivities are:
- Clickable tabs
- Clickable numbers
- Clickable images
- Clickable graphics
In the case of “thinking” interactivities, the learner is made to observe and think about the content on the screen and proceed with an action. Examples of thinking interactivities are:
- Drag and drop
Pros of Interactive eLearning:
Interactive eLearning ensures active participation of learners in the course. This approach is effective as it follows the principles of Kinaesthetic learning, which is considered to be the most effective way of learning when compared to a passively navigating across the course having text and graphics layouts.
An interactive e-Learning course can grasp the attention of the learner and help in knowledge retention.
Game based learning
In Game based learning, the courses are developed in the form of a game with the incorporation of gaming components to increase the learner’s engagement and to motivate them to achieve specific goals. This makes the learning interesting and at the same time promotes critical thinking and problem solving skills in learners. This strategy is especially effective while targeting the generation-Z learners.
Game based eLearning courses are created on the basis that the learner should:
- Work toward a goal
- Choose the best actions
- Experience the consequences of those actions
In a game, you are presented to a risk-free atmosphere where you can experiment with different decisions and experience the consequences.
Game-based learning should not be confused with gamification. Gamification is the strategy of using gaming elements in the courses to enhance learning experience. Whereas, game-based learning deals with providing fun and compelling atmosphere to achieve a specific objective.
“Responsive design” means the content is accessible across multiple devices in an appropriate format. Resizing to fit in a particular dimension of a device and to create an optimal viewing to improve learning experience for the end-user. Responsive eLearning courses are compatible with all the media formats like text, images, videos, animations, etc.
Why you should consider investing on “Responsive Courses”.
A 2012 study from Google on multiscreen device usage shows that a whopping 98% of users switch between different devices every day (from PC to smartphone to tablet and so on).
In today’s modern age, Internet of Things (IoT) devices are everywhere and having courses responsive to all these devices is crucial and also helpful to the end-user.
Simulation-based eLearning is similar to game-based learning, where the latter deals with the development of fun looking games, whereas the former deals with the authentic risk-free atmosphere where you can mimic the environment and conditions of real-life. This way the learners can explore, learn and practice on-the-job tasks. This is based on the principle of “Kinaesthetic learning”
In simulation-based eLearning, we use 3 modes of simulations or a combination of them.
- Watch Simulation: In a ‘Watch’ simulation, the learner is shown how to perform a particular action, step-by-step.
- Try Simulation: In a ‘Try’ simulation, the learner will be asked to perform the task with hints being provided.
- Do Simulation: In a ‘Do’ simulation, the learner will be asked to do the task on their own without any assistance.
Where will Simulation-based eLearning be heading in the future?
Augmented Reality (AR) and Virtual Reality (VR) are the latest developments in the training industry. This creates a more immersive and authentic experience of the field-work giving learners a hands-on training virtually.