Gone were the days where students use to follow traditional…
Gamification in virtual reality for training could be game-changer technology in the coming years. eLearning provides a gamut of opportunities to work with for fulfilling the requirements of learners in one way or the other.
Adobe Captivate 2019 Virtual Reality one of the top features to maximize the learning outcome and helps to create engaging content. The Adobe Captivate 2019 Virtual Reality project includes scenarios, 2D captivate project for 360 degree learning, adding questions, media, etc